![]() ![]() This was the final mountain that stood between the Allied forces and Rome. This map features a nighttime raid on a mountaintop military facility, surrounded by dense forest and rocky escarpments. Next, we have Monte Cavo, suitable for 4vs4 battles. Ultimately it changed hands five times in the course of the war. ![]() Broad ports and defensible positions made it an inevitable battlefield in Rommel's campaign. Benghazi represented a critical location along the North African coastline. This port city features deadly urban combat through narrow streets and industrial complexes. We have introduced some fixes that we think will improve those experiences, however, we hope to include more substantial changes in a future update.Įmerald Bear will see the introduction of two new maps for all game modes, including PvP Quick Match, Co-op vs A.I., Skirmish, and Custom games.įirst up, we have Benghazi, suitable for 3vs3 battles. Our team has had to realign a few priorities, and that will mean some changes we wanted to introduce to the Italian Dynamic Campaign and to the friends list / party invitations needed to move out of this update. We originally planned on releasing a Roadmap in July, but we are taking additional time to readjust and make sure our roadmap reflects priorities that will improve player experience and that our team is confident to deliver on. This summary of the update won’t cover everything coming in Emerald Bear, so be sure to review the full patch notes releasing tomorrow.įor now, you can find all the details below on the changes coming in Emerald Bear, or you can check out this quick recap.Īs we laid out in our Road Ahead post, our team is hard at work on additional improvements and content for Company of Heroes 3, and we hope to have more news on those long-term plans in the near future. This update will include two new maps, several system improvements, new player profiles, bug fixes, and changes to multiplayer balance. Add the following lines inside of your g_missionData table, which is located in Mission_SetupVariables() in the main mission script (ie: MapName.scar).Our latest 1.2.0 update, Emerald Bear, will be coming to Company of Heroes 3 on PC on Tuesday, July 25th. Repeat the same steps for the enemy spawn, but name it “mkr_enemySpawn”Ģ.In this example, we will call it “mkr_playerSpawn” Double click on the name property in the right sidebar to set the marker’s name (this is what you will reference in script).Right click on the terrain at the location you want the player units to spawn.Select a type of marker from the right sidebar (any will do, but for consistency select Player Spawn).In world builder, add a marker to the position that you want the player’s units to spawn, and another at the position you want the encounter to take place.As a basic example, we will give the player some starting units, and setup a simple enemy encounter. Ensure that the following lines appear as below:įrom here you can begin putting in whatever functionality and logic you’d like, stemming from the Mission_Start() function. options file, check the Options File Format page.Ģ. options file will have to be setup correctly. In order for your game to load correctly, your. Note: Using “starting_position_sp” instead of “starting_position_shared_territory” will allow you to setup players without giving them a starting base.Repeat step 7 for player2 – this will setup a player for the enemy AI.Set the “Player assignment” under “Current” to “Player 1” on the right sidebar.Right click on the appropriate location to place the object.Expand the “ebps > gameplay” foldout on the right sidebar and select “starting_position_shared_territory”.Go to “Object Placement” mode ( on the toolbar).Note: There should be enough room between the playable area and the terrain size to allow for enough out of bounds space to cover up the map edge.Set your Terrain Size and Playable Area (For Example_Mission these are set to 192x352 and 96x192 respectively). ![]() ![]()
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